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Tools for perpetuating our virtual life:

August 30, 2018

by Yichard Muni, elf bard


Added April 2019: Due to the lower quality of Open Sims, loading interesting meshes often fails, making it a complicated and frustrating process. Also, I was unable to teleport from Outworldz to any other Open Sim, and if I use a wifi connexion I am simply unable to connect in. So I cannot really recommend Outworldz as a practical tool. I leave this page as it was created, and will improve it only if there are substancial progresses in the software itself



Outworldz is a tool for building virtual worlds, without the risk of losing everything the day a world is closed (as it recently happened with Inworldz).

Outworldz is a standalone mini-virtual world, which can run on our PC. Here, it cannot receive many people, but it still allows to do everything a full fledged social virtual world can, especially building and terraforming. (If installed on a server it has full power)

Outworldz is based on Open Simulator. This allows it to hypergrid jump, and to do OAR and IAR files. That way, it is possible to save all our builds and inventory, and load them later in any virtual world running with Open Simulator (in Halcyon too, with some restrictions per world). The system can also save objects in Collada (mesh) or OXP (all objects save meshes).

The plan is then clear: instead of totally trusting a world which may close without warning, build in Outworldz, and use it as our master inventory repository.

If you cannot run Outworldz, there also is Simonastick, but it is no longer updated (its mega-regions being obsolete). But Outworldz proposes var regions and an inventory of content in OAR files.


Installing Outworldz

Download the software from the installation page: outworldz installer

Create a folder which will contain everything, and unzip the downloaded file there.

Three blue Cubes logo of Outworldz

The unzipping will install the files into subdirectories.

At this point, you just have to start the Start.exe file:

This will allow to configure Outworldz and complete the installation.


Cheat sheet

At this point, they placed a nice roleplay of Golum-style riddles and advanced 1985 consoles to fiddle in, even before attempting to log in. They provide explanations in the debuging page

Here is my cheat sheet, if you do not enjoy spending days at that. Feel free to send me others:

☺ One of the problems I had was that the console «Welcome» was looping with failed attempts while starting the sims. Explanation: my antivirus blocked the application (since of course still everybody ignores virtual worlds). In your firewall or in your antivirus look for the application «Robust» and allow all the outward ports, and port 8001,8002,8003 inward. In Avast the main list of applications is incomplete or false, you have to search for «robust». Solving this issue should allow the Regions to appear as «running» in the menu «Settings > Regions».

Name your grid and give the splash screen URL in «Settings > Settings > Experts settings» menu. It will levy a tax on your patience in refusing several times, or you have to restart the whole thing several times. Try several versions of the URL. «Experts settings» also propose important basic choices, review them.

Setting regions: The «Settings > regions» menu is intended to give different results each time you click on it. Go instead in «Settings > Settings» Then «add Region» or «Configure Region». For exercising you click finger you must click «more» to have all the needed options. Here you can create, name, move or erase regions. Don't forget to enable these regions. Beware at this point that if you configure a var region, they must not overlap. For instance X=1000 and x=1001 overlap, while X=1000 and X=10004 do not overlap.

Grid administration: The «Settings > Settings > Experts settings» allows you to define the «Wifi Interface Admin», which controls other characters. But to access the said web interface you need to click «Help > View Web Interface». This is where you control the grids, other characters, etc.

At last, to log in, you need to add the grid to your viewer. The grid URL is:

Hypergrid: I did not tested it yet, but the hypergrid address is given by «Help > Show Hypergrid Address». This address is the IP of your PC (after what I understood).


Working in world

Terraforming. You can classically load or save raw files, but only Bailiwick can edit them, and it is limited to 256x256 sims. And terraforming a 1024x1024 sim can take a full day... Fortunately there is a fix, but this is where you need a magnifying glass to enter the 1985-style console named «welcome». You can get more info in «Help > Help on Console Commands». For instance, you see:

Region (Root) # _


Region (Root) # change region Urban Elfs _

then Enter will set the prompt (The # with a blinking underscore) to the sim of your choice:

Region (Urban Elfs) # _

You won the level, you are in Urban Elfs! At this point, type:

Region (Urban Elfs) # terrain save d:/directory/filename.png _

(d: can be any drive) Caution: for a better immersion in the 1985 great epoch of the first PCs, copy-paste is not allowed in the consoles, and blanks are not allowed in directory names or filenames. To simplify, save in c:

This file is a height map, and you can now edit it with any drawing software. Then you reload with:

Region (Urban Elfs) # terrain load d:/directory/filename.png _

The terrain will look scalloped, though. You will still need a lot of smoothing. Yet this will save you most of the work for simple land shapes, and still a lot of work for curved ones.